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Weapon Warfare

Weapon Warfare

A Roblox experience owned by The Coolest Kids Of Them All.

ShooterENFPSMultiplayerCombat

Weapon Warfare is a shooter experience created on 2019-06-09. It has recorded 3,041,648 lifetime visits and 44,445 favorites. The game holds a 53% like percentage. Currently, zero players are active. The description notes ongoing updates by HuntDownTheXboxMan and mAAdmarkus, with settings for graphics and controls.

Description (written by the developer; not a statement by this register)

This game is still being updated by HuntDownTheXboxMan & mAAdmarkus. ⚠ If you are lagging, you can turn on low graphics in the in-game settings. ⚠ PC controls and aim assist can be changed in the game settings. Rules: No Mass Teaming (4 PLAYER TEAMS MAX.) No Exploiting No Abusing Bugs Intentionally Controller Inputs: Shoot - RT/R2 ADS/Scope - LT/L2 Reload/Interact - X/□ Sprint - Left Analog Stick Crouch - B/O Flashlight - Y/△ Quick Chat Commands - DPad Welcome to Weapon Warfare. A game with several unique maps to combat other players. Use snipers to snipe people across the map, shotguns to thrive in close-quarters, or melees if you want to cut people's heads off! Team up with friends or play solo! Play instruments and hold a concert! Capture sections of the map and dominate others in a faction! Explode into bits and pieces with a grenade! Fly high with a Sawed-Off shotgun! Explode the map with an RPG; anything to live in this chaos!

Last updated by the developer 19 Jul 2026, 17:56 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
3,041,648
lifetime visits
53%
liked (13,665 👍 / 12,305 👎)
44,413
favourites (14.6 per 1k visits)
9 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double XP
200 R$
Double Points
150 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome958,556 · 40.0% win
Kill Somebody539,963 · 0.00% win
Marksman · other243,483 · 0.00% win
Close Call · other182,781 · 0.00% win
Alliance · social135,863 · 0.00% win
Shopper · other112,688 · 0.00% win
Best Friends · social73,530 · 0.00% win
Soldier · other66,455 · 0.00% win
Resuscitation · other52,335 · 0.00% win
Threat · other44,604 · 0.00% win
Medical Malpractice · other29,806 · 0.00% win
Honor · other26,608 · 0.00% win
The Spy · other22,809 · 0.00% win
Survivor · other21,860 · 0.00% win
The Last One · other17,490 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked3 September 2026 — 53 % liked23 September 2026 — 53 % liked3 October 2026 — 53 % liked23 October 2026 — 53 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:5253no change
3 Oct 2026, 05:5153no change
23 Sept 2026, 05:5053no change
3 Sept 2026, 05:4853no change
14 Aug 2026, 05:4653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.