Weapon Warfare
A Roblox experience owned by The Coolest Kids Of Them All.
ShooterENFPSMultiplayerCombat
Weapon Warfare is a shooter experience created on 2019-06-09. It has recorded 3,041,648 lifetime visits and 44,445 favorites. The game holds a 53% like percentage. Currently, zero players are active. The description notes ongoing updates by HuntDownTheXboxMan and mAAdmarkus, with settings for graphics and controls.
Description (written by the developer; not a statement by this register)
This game is still being updated by HuntDownTheXboxMan & mAAdmarkus. ⚠ If you are lagging, you can turn on low graphics in the in-game settings. ⚠ PC controls and aim assist can be changed in the game settings. Rules: No Mass Teaming (4 PLAYER TEAMS MAX.) No Exploiting No Abusing Bugs Intentionally Controller Inputs: Shoot - RT/R2 ADS/Scope - LT/L2 Reload/Interact - X/□ Sprint - Left Analog Stick Crouch - B/O Flashlight - Y/△ Quick Chat Commands - DPad Welcome to Weapon Warfare. A game with several unique maps to combat other players. Use snipers to snipe people across the map, shotguns to thrive in close-quarters, or melees if you want to cut people's heads off! Team up with friends or play solo! Play instruments and hold a concert! Capture sections of the map and dominate others in a faction! Explode into bits and pieces with a grenade! Fly high with a Sawed-Off shotgun! Explode the map with an RPG; anything to live in this chaos!
Last updated by the developer 19 Jul 2026, 17:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.