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[Farewell] Digimon Aurity [Farewell]

[Farewell] Digimon Aurity [Farewell]

A Roblox experience owned by Project: Aurity.

SimulatorENDigimonVirtual PetShutdown Notice

[Farewell] Digimon Aurity [Farewell] is a simulator experience created on 2010-12-30. The game currently has 3 players online. It has accumulated 15,690,894 lifetime visits, 96,561 favorites, and an 88% like percentage. The description indicates the game is shutting down and will be replaced by "Virtumon Aurity," with player purchases and stats transferring to the new title.

Description (written by the developer; not a statement by this register)

Digimon Aurity is shutting down, it will be replaced by a new game called "Virtumon Aurity". I'm phasing out the VIP Servers so don't be alarmed by the sudden price spike, it's just to prevent people from buying any more. The conversion will likely take more than a month, so enjoy Aurity in its current state while you can. Your purchases and stats will transfer. Thank you for everything you have all done for us.

Last updated by the developer 28 Apr 2026, 00:07 UTC.

3
playing (measured 10 Aug 2026, 16:47 UTC)
15,690,894
lifetime visits
88%
liked (27,321 👍 / 3,763 👎)
96,567
favourites (6.2 per 1k visits)
30 December 2010
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blue Coredramon
20 R$
Green Coredramon
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Digimon Aurity! · welcome488,240 · 43.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0188no change
23 Aug 2026, 17:3688no change
13 Aug 2026, 17:3588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.