City of Winnipeg, Manitoba [V2]
A Roblox experience owned by Cedar Falls, Avalon.
RoleplayENroleplaylaw enforcementemergency services
City of Winnipeg, Manitoba [V2] is a roleplay experience created on 2019-06-10. The game currently has 0 players online. It has accumulated 613,379 lifetime visits and 3,325 favorites. The title holds a 61% like percentage. The description indicates gameplay involves civilian roleplay and specialized departments such as law enforcement and emergency services.
Description (written by the developer; not a statement by this register)
Welcome to the City of Winnipeg, located in the Canadian province of Manitoba! Here you can roleplay life as a civilian or join departments that specialize in different things like law enforcement, fire and rescue, and emergency medical services. Leaving/resetting to avoid arrest, glitching/exploiting, spawn killing, committing the same crime in 5 minutes, flipping in pursuits, or breaking the ROBLOX ToS are not allowed and will result in consequences, depending on the severity. More rules can be found in our communications server linked below. Join our communications server to see all of our updated rules and follow the latest news regarding our community: MDvDg9UFV8 Notice: your account must be over 60 days old to join the game and gamepasses are not refundable.
Last updated by the developer 4 Aug 2026, 10:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.