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[NEW] Long Neck Testing

[NEW] Long Neck Testing

A Roblox experience owned by dwadawawd.

SimulatorENspace explorationnoob characterbug fixes

[NEW] Long Neck Testing is a simulator experience created on 2019-06-11. The game has recorded 9,516,442 lifetime visits and holds 14,772 favorites. Currently, zero users are playing. The title maintains a 65% like percentage. The description indicates updates involving map expansions, bug fixes, and new items such as hats and coins on celestial bodies.

Description (written by the developer; not a statement by this register)

Become a noob with a weirdly long neck. Enjoy the attractions around the world and beyond.. (🚀Space🚀) The big update is here! New Update: - Alot of bug fixes - More badges - Bigger map - More hats - Coins on moon and mars - Hats stay equipped Will be adding soon: - Better gameplay - Even more map changes - Improve mars and moon Message me if you will find a glitch or a bug

Last updated by the developer 5 Dec 2025, 03:54 UTC.

0
playing (measured 13 Aug 2026, 22:17 UTC)
9,516,442
lifetime visits
65%
liked (3,059 👍 / 1,683 👎)
14,773
favourites (1.6 per 1k visits)
11 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Coil
250 R$
Grappling Hook
125 R$
Longer Neck
100 R$
Hyper speed rocket
99 R$
2x More Coins
89 R$
BoomBox
79 R$
Rainbow Worm
26 R$
Worm on a String
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Hat! · collection1,017,703 · 0.00% win
Its Hot in Here · other728,552 · 0.00% win
I'm Rich!!! · other498,845 · 88.9% win
Mount Noob More · other188,474 · 0.00% win
Pharos Curse · other159,521 · 0.00% win
Ewww oil · other150,562 · 0.00% win
Steve · other147,268 · 0.00% win
Aliens! · other138,936 · 0.00% win
Who lives in a pineapple under the sea · other123,196 · 0.00% win
Space · other106,621 · 0.00% win
Hat Collector · collection10,710 · 0.00% win
Hat Expert · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1865no change
13 Aug 2026, 22:1865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.