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🌈Super Unicorn Tycoon🦄

🌈Super Unicorn Tycoon🦄

A Roblox experience owned by World of Tycoon.

TycoonENtycoonunicornsrebirth

🌈Super Unicorn Tycoon🦄 is a Roblox experience in the tycoon genre, created on 2019-06-11. The game has accumulated 6,882,969 lifetime visits and 75,315 favorites. It currently has 0 players online. The title holds a 78% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Make your own Unicorn Tycoon! 🌈 • Climb your way up on the leaderboard 🌎📈 • Get more money each rebirth 💸 > Small update, Rebirth Leaderboard Fixed Write on our group wall, if you find any issues! 📝 Expect a huge update soon! 👀

Last updated by the developer 20 Mar 2026, 23:03 UTC.

0
playing (measured 10 Aug 2026, 17:21 UTC)
6,882,969
lifetime visits
78%
liked (4,146 👍 / 1,150 👎)
75,312
favourites (10.9 per 1k visits)
11 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$
Rocket Launcher 50%!!
149 R$
VIP
149 R$
Auto Collect
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,134,340 · 0.00% win
First Rebirth · progression3,866 · 0.00% win
Met Owner · other1,801 · 0.00% win
5th Rebirth · progression67 · 0.00% win
10th Rebirth · progression29 · 0.00% win
First Purchase · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.