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Contamination Remastered

Contamination Remastered

A Roblox experience owned by Phexonia Studios.

HorrorENzombie survivalhorrorremastered

Description (written by the developer; not a statement by this register)

A remastered version of the classic zombie game Contamination by CoderQwerty. Deep inside the Genetic Research Institution, a unknown incident has caused the facility to become flooded with a highly toxic liquid. You and a group of fellow employees are the only survivors. That is until, you receive a message from an unknown person over the facility's loudspeaker... Survive in the desolated institution as you try to find the exit while battling off hordes of zombies. This game is quite challenging, and requires skill. If the game gets shutdown, that means there is an update.

Last updated by the developer 11 Nov 2024, 19:44 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
101,770
lifetime visits
82%
liked (805 👍 / 175 👎)
2,941
favourites (28.9 per 1k visits)
15 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rookie · welcome2,266 · 0.00% win
Cadet · welcome375 · 0.00% win
Unscathed · other163 · 0.00% win
Professional · other160 · 0.00% win
Hardcore [Unobtainable] · other35 · 0.00% win
Veteran · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked4 September 2026 — 82 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 12:3482no change
15 Aug 2026, 10:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.