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HC | Stronghold IV Recursion

HC | Stronghold IV Recursion

A Roblox experience owned by Havoc Company.

Music & rhythmENmilitary simulationgroup warfarestructured raids

Description (written by the developer; not a statement by this register)

! FILTERING ENABLED ! Enlist with Havoc Company today! https://www.roblox.com/My/Groups.aspx?gid=1056048 [- Server Regulations -] 1 | Raids must be scheduled with Havoc Company High Command or they are void/unofficial. 2 | 1 hour raid time limit. Overtime is negotiable with defense host. 3 | There are NO auto wins unless granted by a Havoc Company Leader. 4 | Raiders cannot have more than a 5:3 population ratio to Havoc Company. Lending players to each team as needed is negotiable. 5 | You must have valid and unique raid verification codes for each raid with regards to wars or contests. 6 | Preflooding is not allowed. Raiders must join at the time they scheduled. 7 | Fail to show up to a raid that YOU scheduled with us and we'll just take the win. You need to be more responsible than that. 8 | Only the first server is official unless otherwise stated by a leader of Havoc Company.

Last updated by the developer 31 Dec 2020, 21:40 UTC.

0
playing (measured 11 Aug 2026, 23:47 UTC)
5,114
lifetime visits
57%
liked (49 👍 / 37 👎)
36
favourites (7.0 per 1k visits)
7 November 2015
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

HC | Welcome to Stronghold IV - Recursion! · welcome2,998 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.