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Legends Unlimited (Demo)

Legends Unlimited (Demo)

A Roblox experience owned by DDJStudios.

Social & hangoutENsandboxsocialdemo

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE ⚠️ Welcome to Legends Unlimited Pre-Alpha! ⭐ Choose your favorite characters and play around the city with your friends! Everything might not work as properly because it's still a Demo. We will update the bugs that does not work correctly. If you encounter any errors, bugs or glitches, please contact any Developer of the game. Join the group to get a role ingame! Official Group 👇 : https://www.roblox.com/groups/4829366 Programmed by: DeveloperDabs & JamesZealous & Dglive123 Built by: Dglive123 Main Programmer: DeveloperDabs Secondary Programmers: JamesZealous & Dglive123 Main Graphics & GUI Desginer - JamesZealous Main Builder: Dglive123 Founded By: JamesZealous & DeveloperDabs and Dglive123

Last updated by the developer 28 Oct 2023, 02:02 UTC.

0
playing (measured 11 Aug 2026, 23:18 UTC)
7,070
lifetime visits
85%
liked (100 👍 / 17 👎)
289
favourites (40.9 per 1k visits)
17 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Device
200 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Demo · welcome3,313 · 0.00% win
You Met The Creator · social469 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.