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Car Madness

Car Madness

A Roblox experience owned by Photon Studio's.

RacingENvehicular combatpower-upscosmetic crates

Description (written by the developer; not a statement by this register)

(This game is licensed under the MIT license. For more info, go to ServerScriptService -> README) ⚔️🚘Welcome to Car Madness! 🚘⚔️ HOW TO PLAY: 💣 Collect Power-ups to defeat your opponents! ✨ Win rounds to earn additional Tokens! 📦 Use your Tokens and buy crates to receive random skins! 🚔 Apply skins to your car to battle in style! ADDED RECENTLY: - New added power-up (Blackhole)! - New added Map (SpaceLands)! - Death/Victory Screen! - Modified Tutorial! - Fixed GUI scaling! - Twitter Codes! Join Photon Studios and recieve: 📡 Latest news for upcoming Updates! 📡 🎙️ Find out latest activities from the community! 🎙️ 💰 Occasionaly find new codes! 💰 Made by Photon Studios

Last updated by the developer 9 Oct 2020, 16:19 UTC.

0
playing (measured 14 Aug 2026, 16:31 UTC)
2,822
lifetime visits
78%
liked (53 👍 / 15 👎)
117
favourites (41.5 per 1k visits)
18 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Color Contrasting
80 R$
x3 Voting Power
60 R$
Obby: Cooldown Removal (Read Desc)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Founder! · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.