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Adonis Admin Sandbox (official)

Adonis Admin Sandbox (official)

A Roblox experience owned by Epix Incorporated.

Sandbox & buildingENadmin commandssandboxtesting

Description (written by the developer; not a statement by this register)

Hang out with friends, try out dozens of weapons and HUNDREDS of admin commands, build cool stuff with ':btools', wreck buildings with nuke launchers, and have fun with basically anything in a free-for-all sandbox world! This is the only official testing & demo place for the Adonis admin system. Anyone who joins will automatically get access to most HeadAdmin-level commands. Chat ':cmds' for a list of available commands. Private server owners have access to even more commands, such as ':nuke'! A few commands have been disabled for security reasons; please install Adonis in your own game to gain full access to all commands. Adonis: https://www.roblox.com/library/7510622625 free admin adonis admin head admin admin house admin sandbox admin testing

Last updated by the developer 1 Aug 2026, 21:32 UTC.

0
playing (measured 10 Aug 2026, 19:51 UTC)
378,378
lifetime visits
66%
liked (823 👍 / 425 👎)
3,419
favourites (9.0 per 1k visits)
20 November 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 (No Perks)
1,000 R$
500 (No Perks)
500 R$
Adonis Donor Perks
300 R$
100 (No Perks)
100 R$
50 (No Perks)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,065 · 100.0% win
1 minute · other24,630 · 88.9% win
30 minutes · other3,152 · 11.1% win
1 hour · other1,605 · 0.00% win
Hidden Surprise · secret846 · 11.1% win
2 hours · progression748 · 0.00% win
Responsible Disposal · other369 · 0.00% win
Irresponsible Disposal · other24 · 0.00% win
1 day · other23 · 0.00% win
Actually Hidden Surprise · secret9 · 0.00% win
7 days · other0 · 0.00% win
30 days · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3166no change
14 Aug 2026, 23:1866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.