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Clicker Adventures | BETA

Clicker Adventures | BETA

A Roblox experience owned by Clicker Adventures.

Clicker & idleENidleclickeroffline-progress

Description (written by the developer; not a statement by this register)

Join our fan group! https://www.roblox.com/My/Groups.aspx?gid=2693408 ---- Based off "Clicker Heroes" ---- Current Islands: 100 ---- Works VERY well on mobile. ----- VERY Early Alpha. ----- You make money while you're gone, say you get on the game at October 15. Then you get back on at October 17. You will make some money between that time period. ----- Comments turned off due to scamming sites and spam.

Last updated by the developer 7 Jul 2018, 15:59 UTC.

0
playing (measured 12 Aug 2026, 04:19 UTC)
184,891
lifetime visits
75%
liked (1,294 👍 / 426 👎)
3,701
favourites (20.0 per 1k visits)
22 November 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Gui
2,100 R$
PERMANENT Double gold!
150 R$
Permanent Double Player Points
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Zone Explorer · progression28,376 · 0.00% win
Zone Warrior · progression7,036 · 0.00% win
Frugal · other6,229 · 0.00% win
Zone Master · progression817 · 0.00% win
Stingy · other100 · 0.00% win
Zone Lord · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.