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Happy Oofday Ⅴ

Happy Oofday Ⅴ

A Roblox experience owned by Oof Games 2.

AdventureENnarrativeco-ophorror

Happy Oofday Ⅴ is an adventure experience created on 2019-06-27. It has accumulated 592,513 lifetime visits and 6,377 favorites. The title holds an 85% like percentage. Currently, zero users are playing the game. The experience is developed by OofGamesLord.

Description (written by the developer; not a statement by this register)

HAPPY OOFDAY PART FIVE Ooftron is gone for good, but there is a much greater threat still out there, lurking in the shadows. You must team up with Cam and some old friends to fight against a creature and its darkest strike which threatens humanity. Developed by OofGamesLord. Join our group Oof Games 2 for more games like this! https://www.roblox.com/groups/3788014/Oof-Games-2

Last updated by the developer 26 Jan 2023, 19:17 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
592,513
lifetime visits
86%
liked (866 👍 / 146 👎)
6,399
favourites (10.8 per 1k visits)
27 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Donation!
100 R$
Donate to Oof
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Accident · other74,155 · 84.2% win
Ooflien · other39,012 · 42.1% win
X Marks The Spot · other0 · 0.00% win
Blood · other0 · 0.00% win
Rocking Chair Returns · other0 · 0.00% win
Good Ending · progression0 · 0.00% win
Final Bad Ending · progression0 · 0.00% win
Bottomless Pit · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 85 % liked13 October 2026 — 86 % liked14 August 202613 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 23:0886+1
14 Aug 2026, 19:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

happy-oofday.fandom.com2 active editors · 703 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.