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Heros Admin House

Heros Admin House

A Roblox experience owned by Admin House Community.

RoleplayENadmin commandsobstacle coursesocial hangout

Heros Admin House is a roleplay experience created on 2019-06-27. The game has accumulated 655,168 lifetime visits and 3,376 favorites. Currently, zero users are playing. The experience holds a 73% like percentage. It features admin commands, building, and social interaction elements within its roleplay genre.

Description (written by the developer; not a statement by this register)

Beat the obstacle course and step on the admin pad to get admin commands, build, battle, listen to music, hang out with friends and much more! The possibilities are endless! 📝 Say ":cmds" for a list of commands 👍 Like, follow, favorite, and join the group for double the points and more!

Last updated by the developer 4 Dec 2019, 13:17 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
655,168
lifetime visits
73%
liked (805 👍 / 295 👎)
3,375
favourites (5.2 per 1k visits)
27 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Admin
299 R$
Mesh Pack 1
199 R$
Dance Pack 3
199 R$
Dance Pack 2
199 R$
Dance Pack 1
199 R$
Mesh Pack 2
199 R$
GIF Pack 3
199 R$
GIF Pack 2
199 R$
GIF Pack 1
199 R$
GIF Pack 4
199 R$
Building Tools
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2019 · other127,815 · 0.00% win
Touched The Llama · other3,034 · 0.00% win
Met The Creator · welcome226 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.