Very Scary Elevator
A Roblox experience owned by Korblox Crown Studio.
HorrorENhorrorbackroomsslenderman
Very Scary Elevator is a horror experience created on 2019-06-28. It has accumulated 1,007,299 lifetime visits and 3,023 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description lists updates including new floors and shop items.
Description (written by the developer; not a statement by this register)
If you enjoyed the game, please leave a like! If you have any suggestions or found a bug, please post it on the group wall [02.08.2022] 2nd Update Log: -New Floors: The Backrooms, Squidward, Slenderman, Sonic.exe, Leatherface, SCP-096, SCP-173 -Rebuilded Floors: Bacon killer, Alien(Renamed to "Area 51"), Cartoon Cat, Guest 666, Jigsaw, Herobrine -Improved Floors: Baldi, Chucky, Freddy Fazbear's Pizza, Freddy Krueger, Granny, Huggy Wuggy, Impostor -New Lobby -Added Shop Gui -Gamepasses Rework -Added 20 New Items In The Shop -Added 21 New Accessories -Added 8 New Costumes -Deleted Some Costumes -Added 8 New Badges -Bugs Fixes Floor List - Area 51; Bacon Killer; Baldi; Cartoon Cat; Chucky; Freddy Fazbear's Pizza; Freddy Krueger; Granny; Guest 666; Herobrine; Huggy Wuggy; Impostor; Jason Voorhees; Jeff The Killer; Jigsaw; Leatherface; Pennywise; SCP-096; SCP-173; Samara Morgan; Shriek; Sirenhead; Slenderman; Sonic.exe; Squidward; The Backrooms
Last updated by the developer 4 Aug 2026, 09:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.