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[FIXED!] Drift Legends

[FIXED!] Drift Legends

A Roblox experience owned by Drive Planet Studios.

RacingENdrivingvehicle customizationleaderboards

Description (written by the developer; not a statement by this register)

The cars have been FIXED! All cars should handle exactly how they did in 2019 - Early 2020 (Drifting Simulator). Drift through vast cities, winding mountains, and so much more to gain XP and coins to buy vehicle upgrades and compete on leader-boards! Buy every car and become a Drift Legend!

Last updated by the developer 2 Apr 2022, 13:04 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
7,692,696
lifetime visits
72%
liked (19,947 👍 / 7,871 👎)
81,748
favourites (10.6 per 1k visits)
30 June 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
2x Luck
649 R$
Mobile Auto Shop
499 R$
2x XP
399 R$
2x Coins
399 R$
Skip Crate Opening
149 R$
Radio
129 R$
Rainbow Wrap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Drift Park · progression660,342 · 66.7% win
Beta Tester · other305,712 · 0.00% win
Saltrock Hills · progression154,766 · 0.00% win
Mr Crate · collection15,534 · 0.00% win
Mr Wall · other13,786 · 0.00% win
Mr Pool · other12,025 · 0.00% win
Mr Floor · other10,365 · 0.00% win
Mr Mountain · other9,585 · 0.00% win
Mr Roof · other8,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked2 September 2026 — 72 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0872no change
13 Aug 2026, 22:0772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.