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[💰💰SALE💵] SUPERHERO TYCOON

[💰💰SALE💵] SUPERHERO TYCOON

A Roblox experience owned by Abrant..

TycoonENsuperherovillaincombat

SUPERHERO TYCOON is a tycoon experience created on 2019-06-30. The game records 1,212,819 lifetime visits and 2,247 favorites. Current player count is zero. The title holds a 42% like percentage. Updates include added gear and a combat system in July 2019. The description outlines roles for superheroes and villains within the gameplay structure.

Description (written by the developer; not a statement by this register)

Hi! Welcome to Superhero tycoon. You have the option to become a Superhero or a Villain. Superheros have the job of fighting super villains and usually are viewed as the better force in the public eye. A super villain is the antagonist who starts chaos in the cities! Good luck on your adventure as you will need it! UPDATES: Added gear (robux) [7/21/2019] Added combat system (inventory) [7/22/2019] COMING SOON: Weapon gamepasses Map lag reduce TAGS: SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON SUPERHERO TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON TYCOON

Last updated by the developer 19 Apr 2021, 22:13 UTC.

0
playing (measured 11 Aug 2026, 03:15 UTC)
1,212,819
lifetime visits
42%
liked (193 👍 / 263 👎)
2,248
favourites (1.9 per 1k visits)
30 June 2019
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

4214 August 2026 — 42 % liked3 September 2026 — 42 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0842no change
14 Aug 2026, 14:0142first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.