PROBALL (Basketball)
A Roblox experience owned by LukeGabriel's Games.
SportsENNBASports SimulationMultiplayer
PROBALL (Basketball) is a sports experience created on July 1, 2019. It has accumulated 8,105,045 lifetime visits and 20,080 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description highlights features such as NBA organizations, team captains, and custom ball colors.
Description (written by the developer; not a statement by this register)
March 26th Update: Heightened to LBA Rims again Features: - All of NBA's Organizations! - Team Captains! - Inbound Passing! - Shoot Button for Mobile! - Aim Assist! - Custom Basketball Colors, Custom Ball Trail Colors! - Call Timeouts! - Fouls/Free-Throws! - All-Time Records! - Team Introductions! - Tutorial for Beginners! - Achievement Points (AP)! - Jumpshot Animations! (Press X on PC, Button B on XBOX/Circle on PS, Animation Button for Mobile) Looking to practice? Purchase a VIP Server down below for free! Then, use the Admin Panel to put yourself on a team and click the Ready Button! Change the time by typing /time 60:00! VIP Servers will be allowed to change the Ball Steal Timer and Ball Steal Distance. (/sd for Steal Delay, /bd for Ball Distance e.g. /sd 2.5, /bd 6)
Last updated by the developer 26 Mar 2025, 20:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.