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Infinite Autocorrect

Infinite Autocorrect

A Roblox experience owned by Iconic Gaming Studios.

SimulatorENoffice simulationcooperative sillinesscustomization

Infinite Autocorrect is a simulator experience created on 2019-07-02. The game has accumulated 15,754,890 lifetime visits and 201,992 favorites. Currently, zero users are playing. The title maintains an 84% like percentage based on user ratings. The description highlights office-themed gameplay involving customization and cooperative activities within an autocorrect program setting.

Description (written by the developer; not a statement by this register)

Welcome to the world's most productive and wacky office! You're too lazy to type things up yourself, so let the super weird autocorrect program do it for you! Gather supplies, overeat, initiate cooperative silliness, and much more in the Infinite Autocorrect office complex. Get crazy and customize your cubicle, skip out on work, and so much more when you stay on the work grind! ⭐ Don't forget to like and favorite the game to show your support!

Last updated by the developer 26 Apr 2024, 14:54 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
15,754,890
lifetime visits
84%
liked (59,111 👍 / 11,417 👎)
201,927
favourites (12.8 per 1k visits)
2 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Worker Benifits
299 R$
Legendary Type Speed
299 R$
Double Pay
199 R$
Glow Keyboard
99 R$
Forcefield Keyboard
99 R$
Yippeeee
99 R$
Lime Green Color
9 R$
Donut Frosting Color
9 R$
Barney Color
9 R$
Light Purple Color
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completer-Beater · progression4,400,936 · 94.1% win
Absolute Go-er · other2,119,145 · 23.5% win
Helper I · other1,073,216 · 0.00% win
insert 25 tasks boring title · progression1,055,940 · 23.5% win
Seed Money · other634,922 · 0.00% win
Workplace Dedication · other522,987 · 0.00% win
Wait, That's Illegal · other488,123 · 0.00% win
Not Poor Anymore · progression312,766 · 0.00% win
Yay, fun time! · other253,845 · 0.00% win
Do Not Disturb! · other232,617 · 0.00% win
Close to Clorine · other148,926 · 0.00% win
Blue Screen of Death · other139,902 · 0.00% win
Bill Gates' Friend · other91,264 · 23.5% win
Ok Maybe You're a Bit Obsessed · other55,010 · 0.00% win
Helper II · other41,628 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0084no change
23 Aug 2026, 17:3584no change
13 Aug 2026, 17:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.