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Dinner [STORY]

Dinner [STORY]

A Roblox experience owned by DancingTroll Games.

Story & narrativeENstory-drivenhorrornarrative

Dinner [STORY] is a story-narrative Roblox experience created on July 3, 2019. The game has recorded 1,847,986 lifetime visits and 13,650 favorites. Currently, zero users are playing. The title holds a 40% like percentage. Developers Brandbite1 and EconomicCrash47 are credited for the project.

Description (written by the developer; not a statement by this register)

Dave invited you for dinner in his house! You thought you'll enjoy and have a great time with your friends but it doesn't seem to happen... -------------------------- 🔊 Play with sound on for best experience 🔊 -------------------------- Updates: - Fixed a glitch that apparently have something to do with the key spawning too early -------------------------- 🔨DEVELOPERS:🔨 Brandbite1 and EconomicCrash47 -------------------------- Special thanks to t0xp8 for helping us! -------------------------- ~Inspired by SamsonIXVI's Camping~

Last updated by the developer 19 Feb 2024, 02:26 UTC.

0
playing (measured 11 Aug 2026, 15:15 UTC)
1,847,986
lifetime visits
40%
liked (908 👍 / 1,339 👎)
13,639
favourites (7.4 per 1k visits)
3 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scythe
200 R$
Flashlight
100 R$
Teddy
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4014 August 2026 — 40 % liked13 October 2026 — 40 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 13:0540no change
14 Aug 2026, 10:1940first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.