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🌴 Stranded (Story)

🌴 Stranded (Story)

A Roblox experience owned by Pixel-bit Studio.

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Stranded (Story) is a survival experience created on 2019-07-05. The game has accumulated 20,704,952 lifetime visits and 96,511 favorites. Currently, zero users are playing. The title holds a 71% like percentage within its genre.

Description (written by the developer; not a statement by this register)

🌴 Welcome to Stranded! 🌴 What used to be a normal boat ride turned into a terrible disaster after you and your crew gets shipwrecked on a "deserted island". Survive and Escape the island and return home before it's too late! Made by Smellysuperfart, HiIoh, and Radical_Box Inspired by Camping created by SamsonXVI Facial expressions created by PixelFlame

Last updated by the developer 28 Aug 2025, 19:39 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
20,704,952
lifetime visits
71%
liked (15,109 👍 / 6,320 👎)
96,507
favourites (4.7 per 1k visits)
5 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wings
250 R$
Present
100 R$
First Aid Kit
75 R$
Flashlight
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Rotten Fruit · other1,277,315 · 0.00% win
Instant Combustion · other1,175,711 · 0.00% win
Freedom · other305,675 · 0.00% win
That Was a Mistake... · other96,234 · 0.00% win
Golden Cooler · collection32,903 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked2 September 2026 — 71 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5171no change
23 Aug 2026, 16:3671no change
13 Aug 2026, 16:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.