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A Roblox experience owned by sans gaming's funny house.

RacingENUndertaleRPGSans

Description (written by the developer; not a statement by this register)

I am NOT updating this https://www.roblox.com/games/4942655074/Sans-Gamings-Undertale-RPG-2

Last updated by the developer 14 Jul 2026, 08:42 UTC.

3
playing (measured 10 Aug 2026, 23:34 UTC)
269,917
lifetime visits
65%
liked (620 👍 / 328 👎)
1,911
favourites (7.1 per 1k visits)
6 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CLOWN PASS🤡 (SUPA EPIC)
1,200 R$
EPICER WEAPON
750 R$
COOL WEAPON
250 R$
EPIC VIP
100 R$
vip (aka cool)
50 R$
don8
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

no · other402 · 0.00% win
Club Penguin Membership (NOT FROM THE GROUP) · other48 · 11.2% win
aWOKEN · other34 · 24.7% win
AAAAAAAAAAAAAAAAAA · other27 · 0.00% win
The Fallen King · other23 · 0.00% win
Halloween Badge · other12 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 66 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:1765-1
15 Aug 2026, 02:0266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.