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Slender

Slender

A Roblox experience owned by Slender Game Fanclub.

HorrorENhorrorslendermansurvival

Slender is a horror experience created on 2015-12-06. It has accumulated 10,794,174 lifetime visits and 51,238 favorites. Currently, four users are playing. The game holds a 74% like percentage. Recent updates include added voice chat functionality for players.

Description (written by the developer; not a statement by this register)

Don't let Slender get you and your friends! Survive with friends from the horrifying Slenderman, he has been in this base that no one can escape from... well yet until we developers make the escape Most recent update: Added voice chat to the game. Sorry for the long wait! Thank you for playing.

Last updated by the developer 18 Aug 2023, 01:26 UTC.

4
playing (measured 10 Aug 2026, 17:52 UTC)
10,794,174
lifetime visits
74%
liked (11,561 👍 / 4,049 👎)
51,250
favourites (4.7 per 1k visits)
6 December 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slender Morph
3,000 R$
x3 Coin Income
500 R$
Lesser Slender Morph (does not deal damage)
400 R$
VIP
350 R$
Golden Boombox (Radio)
250 R$
Grapple Hook
100 R$
Gravity Coil
50 R$
Pistol
50 R$
Speed Coil
50 R$
Donations
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Slender · welcome3,528,987 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4974no change
13 Aug 2026, 19:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.