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⛏️ Pet Mining Simulator

⛏️ Pet Mining Simulator

A Roblox experience owned by LemonBread Studios.

SimulatorENminingpet collectionsimulator

⛏️ Pet Mining Simulator is a simulator experience created on 2019-07-07. The game has recorded 17,077,097 lifetime visits and 105,876 favorites. It currently holds a 78% like percentage. Zero users are playing at this time.

Description (written by the developer; not a statement by this register)

Welcome to Pet Mining Simulator! Explore caves, mine ores, unlock pets. Unlock new areas for more rare ores and upgrade pets to mine them easier!

Last updated by the developer 5 Jun 2022, 19:29 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
17,077,097
lifetime visits
78%
liked (23,607 👍 / 6,619 👎)
105,876
favourites (6.2 per 1k visits)
7 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skilled Pets
498 R$
Double Power
398 R$
Lucky
398 R$
Double Coins
398 R$
Double Experience
198 R$
Fast Pets
198 R$
VIP
148 R$
Auto Collect
98 R$
Teleport
38 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome5,925,126 · 0.00% win
Beat World 1 · progression268,156 · 0.00% win
Top Ten · other30,258 · 0.00% win
Beat World 2 · progression5,245 · 0.00% win
Complete Collection · collection1,745 · 0.00% win
Beat World 3 · progression291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1978no change
13 Aug 2026, 17:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.