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The Battle Of Bunker Hill

The Battle Of Bunker Hill

A Roblox experience owned by Ḉontinental Army.

RoleplayENhistoricalmilitaryroleplay

The Battle Of Bunker Hill is a roleplay experience created on 2019-07-07. It has accumulated 9,399,160 lifetime visits and 87,169 favorites. Currently, two users are playing. The experience holds a 69% like percentage. Players choose between factions to participate in recruitment training and soldier careers.

Description (written by the developer; not a statement by this register)

==!!== HOW TO PLAY ==!!== 1) Choose Freedom or Monarchy by Joining the Colonial Army or the British Army! Join CA: https://www.roblox.com/groups/5031513/ontinental-Army Join CBA: https://www.roblox.com/groups/6271598/olonial-British-Army 2) Join the disk! 3) Wait for a Recruitment Training to happen and attend. 4) You are now an Enlistment and are able to start your career as a soldier!

Last updated by the developer 7 Aug 2026, 19:53 UTC.

2
playing (measured 10 Aug 2026, 14:37 UTC)
9,399,160
lifetime visits
69%
liked (26,296 👍 / 11,672 👎)
87,144
favourites (9.3 per 1k visits)
7 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Horse
1,200 R$
Naval Colt
1,200 R$
Scoped Rifle
800 R$
Cannon
700 R$
Rifle
500 R$
Scabbard
400 R$
Carbine
400 R$
Flag Bearer
250 R$
Sabre
200 R$
Fife
200 R$
Drums
150 R$
Spyglass
100 R$
Saxophone
100 R$
Axe
60 R$
Access Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Axe · collection106,372 · 0.00% win
Bugle · other21,618 · 0.00% win
Continental Flag · other16,114 · 0.00% win
British Flag · other13,452 · 0.00% win
Sabre · other11,731 · 0.00% win
Musket · collection5,295 · 0.00% win
Saxophone · collection4,160 · 0.00% win
Christmas :) · other1,443 · 0.00% win
Spooky Pumpkin · collection361 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4669no change
13 Aug 2026, 20:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.