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[ SUPER UPDATE ] Button Simulator 4

A Roblox experience owned by TN Studio's.

Clicker & idleENclickerincrementalsimulation

Description (written by the developer; not a statement by this register)

Update 4.5 - Ranks - Time - Time Leaderboard - New Group Roles - Info On The Next Update On Our Dis So Please Join ! PS . it's a new dis Update 5 - Added 2 New Stats - A Temple Has Appeared And It Has Portals to New Worlds - The Dark World - Made Leaderboard Longer To Reset - New Thumbnail - Added New Ametheyst Button - Added Music Update 5.5 - New Music System - New Button Tool - New Packs ( Ruby And Emerald ) - New Button Shop THE FINAL UPDATE ( Part 1/3 ) -New ASCENSION [ Multiplys Dominations x5 ] -More Revive Buttons - New Ascension Pack [ 20% OFF] Mini Update- -10 new ranks -fixed global leaderboard -added level leaderboard Mini Update- -10 new ranks -fixed global leaderboard -restarted time leaderboard -new co-owner command THE FINAL UPDATE ( Part 2/3 ) -new stats -redemtion -super ranks -revenue -new co owner button -fixes -more -SUPER UPDATE -added brick

Last updated by the developer 12 Mar 2020, 02:40 UTC.

0
playing (measured 11 Aug 2026, 23:50 UTC)
27,407
lifetime visits
63%
liked (81 👍 / 47 👎)
229
favourites (8.4 per 1k visits)
11 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V . I . P (W.I.P)
500 R$
INF PRESTIGE
300 R$
INF REBIRTH
200 R$
INF CASH
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome5,978 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.