Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sacrifice Sanctuary ~ALPHA~

Sacrifice Sanctuary ~ALPHA~

A Roblox experience owned by ZELZ.

SurvivalENsurvivalbattle royalealpha

Sacrifice Sanctuary ~ALPHA~ is a survival experience created on 2019-07-11. It has accumulated 13,659,234 lifetime visits and 85,606 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description indicates the title is in an alpha phase with planned updates and challenges.

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE I am always trying my best to patch bugs/make challenges/add details/etc so if you find a bug please don't hesitate to tell us in the group or Social Server! Welcome to Sacrifice Sanctuary! You will be locked in a house with up to 11 other Contestants and will be forced to compete for your life, or be sacrificed in the Basement! MORE CHALLENGES COMING VERY SOON! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update: ~NEW FINAL BASEMENT COMPETITION! THIS GAME IS CURRENTLY IN ALPHA! There are a total of 7 Royalty Challenges, 7 Basement Challenges, and 2 Final Challenges so far. More competitions are coming very soon! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you like the game, make sure to join the group and our server!

Last updated by the developer 15 Oct 2025, 19:25 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
13,659,234
lifetime visits
77%
liked (26,994 👍 / 8,214 👎)
85,514
favourites (6.3 per 1k visits)
11 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7713 August 2026 — 77 % liked2 September 2026 — 77 % liked2 October 2026 — 77 % liked22 October 2026 — 77 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:5377no change
2 Oct 2026, 18:4877no change
2 Sept 2026, 18:3477no change
13 Aug 2026, 18:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.