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💐 Kanji Teahouse

💐 Kanji Teahouse

A Roblox experience owned by Kanji’s.

RoleplayENsimulationroleplaysocial

Kanji Teahouse is a roleplay experience created on 2019-07-12. The game has accumulated 4,897,060 lifetime visits and 23,189 favorites. Currently, 4 players are active. The experience holds a 90% like percentage. It features mechanics for managing a teahouse, serving items, and socializing within a Japanese-themed environment.

Description (written by the developer; not a statement by this register)

Welcome to Kanji Teahouse! Kanji is a modern Japanese teahouse serving a variety of drinks where anyone is able to relax and enjoy the moment. At our teahouse, you can order from one of our lovely baristas or work as one and get tipped! Hang out with your friends while exploring the map and enjoy the content updates! At Kanji's Teahouse you can: 👔 Manage the teahouse! 🎉 Get promoted in ranks! 💬 Socialise with others! 🤝 Serve items to people! 😊 Talk to your friends! 📌 Apply to work at Kanji To work at Kanji, join the group and apply at the Application Center! https://www.roblox.com/games/11317718397/Application-Center

Last updated by the developer 2 Aug 2026, 23:01 UTC.

4
playing (measured 10 Aug 2026, 14:22 UTC)
4,897,060
lifetime visits
90%
liked (14,768 👍 / 1,553 👎)
23,178
favourites (4.7 per 1k visits)
12 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Cave Lounge
299 R$
VIP Lounge
299 R$
Ratings Boost
249 R$
Instant Cooking
249 R$
5X Points
249 R$
Running
199 R$
Double Nametag
199 R$
Headless
199 R$
Korblox
199 R$
Priority Queue
199 R$
3X Points
149 R$
Remove Uniform
149 R$
2X Points
99 R$
Anti-Ragdoll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Promotion · progression72,013 · 2.9% win
Beginner Cashier · other54,904 · 3.9% win
Meet the Devs · social25,007 · 0.00% win
Intermediate Cashier · other20,420 · 1.9% win
Night Owl · other17,885 · 2.9% win
Extra Income · other16,816 · 1.9% win
Best of the Best · other14,933 · 0.00% win
Money Well Spent · other8,116 · 1.9% win
Secret · secret7,853 · 1.0% win
Experienced Cashier · other5,238 · 1.0% win
Crate Opener · other3,998 · 1.0% win
Cashing In · other3,663 · 0.00% win
Restocking Ace · other3,126 · 1.0% win
Meet the Owner · other2,780 · 0.00% win
Champion Cashier · other2,236 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4990no change
24 Aug 2026, 01:4790no change
14 Aug 2026, 01:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.