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[🚨 x2 Clicks 🚨] Clicking Simulator

[🚨 x2 Clicks 🚨] Clicking Simulator

A Roblox experience owned by ArmyRo.

SimulatorENclickerpet collectionsimulator

Description (written by the developer; not a statement by this register)

Welcome to πŸ–±οΈ Clicking Simulator! πŸ–±οΈ 🚨 x2 Clicks Event 🚨 is here for a few days! (VIP Owners have x4 Clicks!) πŸ“˜ Volcano Update (Latest Update) πŸ“˜ - Added New World (πŸŒ‹ Volcano World) - 🐾 New Pets - Added Pets Index (Find it in the Pet Inventory) - Added Pet Inventory Features - Added VIP World - Added New Group Pet (Join in Flax Team group to claim it) - Added some features for VIP - Added Shop (Can buy upgrades from there) - Added Gems Exchanger - Added New Clicker Upgrades & Rebirth Buttons There are so many things added and changed! Hope you enjoy this update! ATTENTION: If you have problems with the lag, refresh your Pet Inventory! SHUTDOWN = UPDATE / BUGS FIXED Scripter / UI Designer = ItzMihaiDev Builder = KarfiDev Follow us on twitter :) A Game by ArmyRo

Last updated by the developer 19 Mar 2022, 20:57 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
420,369
lifetime visits
70%
liked (717 πŸ‘ / 308 πŸ‘Ž)
2,640
favourites (6.3 per 1k visits)
13 July 2019
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Clicks
249 R$
+3 Pet Equip
199 R$
VIP
120 R$
+100 Slots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome In Clicking Simulator Β· welcome197,102 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.