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💎Slayer Simulator

💎Slayer Simulator

A Roblox experience owned by Roleplay and Adventure Developers.

SimulatorENpet collectionboss fightstrading

💎Slayer Simulator is a Roblox experience in the simulator genre, created on 2019-07-13. It has recorded 635,408 lifetime visits and 4,705 favorites. The game holds a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💎 Slayer Simulator! Play an oldschool role playing adventure game on Roblox. We added new elements to a classic gaming genre! 🥚 Collect eggs to hatch into multiple PETS you own! 🤝 Trade pets with other players! 💀 Boss fights 🗝️ Travel across many lands to find treasures on your quest

Last updated by the developer 23 Jan 2021, 20:34 UTC.

0
playing (measured 10 Aug 2026, 21:15 UTC)
635,408
lifetime visits
97%
liked (41,884 👍 / 1,313 👎)
4,703
favourites (7.4 per 1k visits)
13 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pets
699 R$
Lucky Egg
449 R$
2x Click Speed
399 R$
VIP
399 R$
Triple Egg
399 R$
+150 Pets
299 R$
2x EXP
249 R$
2x Gems
249 R$
Iron Skin
199 R$
Instant Hatch
149 R$
+40 Pets
99 R$
Teleports
49 R$
Extra Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3597no change
13 Oct 2026, 22:3497no change
14 Aug 2026, 19:0897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.