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Every Million Users After 1 Billion

Every Million Users After 1 Billion

A Roblox experience owned by EMUSA.

Social & hangoutENuser showcasecountersocial

Every Million Users After 1 Billion is a social-hangout experience created on 2019-07-14. The game records lifetime visits at 18,728,540 and maintains a 69% like percentage. It holds 28,367 favorites. The experience tracks user milestones from one billion to eight billion, displaying specific user statuses such as terminated or non-existent accounts within its platform structure.

Description (written by the developer; not a statement by this register)

6/4/26: New platforms! See more users by stepping on the pink button behind spawn. Every millionth user has been added up to 8 billion users. This game aims to showcase every millionth user from 1 billion users to beyond. Check this game out if you want to find your Roblox account: https://www.roblox.com/games/130283967709841/ Similar games by angrybirdsrio42: https://www.roblox.com/games/4291985524 https://www.roblox.com/games/5055085417 https://www.roblox.com/games/5461818631 grave = user got terminated question mark = user does not exist (due to groups taking up their user id) Credit to AlreadyPro for the avatar plugin. Created by iiLyme

Last updated by the developer 18 Jul 2026, 14:44 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
18,728,540
lifetime visits
69%
liked (3,976 👍 / 1,797 👎)
28,356
favourites (1.5 per 1k visits)
14 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome14,616,352 · 100.0% win
Gravestone · other10,318,290 · 100.0% win
Error 404: User Not Found · other5,214,585 · 25.8% win
Star · other430,363 · 25.8% win
5 Minutes · progression399,413 · 51.6% win
10 Minutes · other102,074 · 12.9% win
30 Minutes · progression11,050 · 0.00% win
60 Minutes · other4,697 · 0.00% win
You met the creator! · social860 · 0.00% win
bababnas · other666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0069no change
13 Aug 2026, 16:5369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.