Climb Time - Tower of Fun
A Roblox experience owned by Ripull.
ObbyENTower of HellParkourObby
Climb Time - Tower of Fun is an obby experience created on 2019-07-14. It records 227,485,342 lifetime visits and 754,597 favorites. The current like percentage stands at 58 percent. Zero players are active at this time. The game features tower climbing mechanics, coin earning, and leaderboard rankings.
Description (written by the developer; not a statement by this register)
👍 MORE MAPS AT 130K LIKES! 🗼 Climb the tower! 💰 Earn coins! 🎁 Unlock special gift pods from the store! 📈 Rank up on the leaderboards! 🏁 Race against your friends to become the fastest climber! Keep climbing! ✅Follow this game to stay up to date with changes and new content! ⭐Favorite the game if you enjoy it! Updates: • LOADS of new maps and map overhauls! • LOADS of bug fixes. • Jump pads! A new fun way to traverse stages! • Player Levels have been added! Collect stars based on the current stage's difficulty and grow your level to show off. • Fun particles and sounds added to maps! • Trails have been overhauled to look better! • Levels now have black outlines. • Quality of life improvements! A Tower Of Hell genre game. Discovery tags: Obby, Race, Obstacle Course, TOH, Parkour, Misery, Tower of Hell, Tower of Misery, Platformer Obby
Last updated by the developer 23 Mar 2022, 14:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 12:37 | 58 | no change |
| 23 Aug 2026, 12:35 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.