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Xtreme Combat Tycoon

Xtreme Combat Tycoon

A Roblox experience owned by TGG Games!.

TycoonENcombatmilitaryprogression

Description (written by the developer; not a statement by this register)

Welcome to Xtreme Combat Tycoon! A BRAND NEW Tycoon brought to you by TGG Games! A growing development comunity! This tycoon shouldn't be here, because I said the last time that's i wouldn't make more tycoon, but seeing all the support/Kind messages i received, I decided to make another! Thanks. Going to upload more Badge soon, when I'll have got some money off this game. Report me any bug via PMs

Last updated by the developer 3 Jan 2022, 17:34 UTC.

0
playing (measured 10 Aug 2026, 23:48 UTC)
197,251
lifetime visits
83%
liked (1,084 👍 / 221 👎)
2,270
favourites (11.5 per 1k visits)
18 December 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kohl Admin Command!
1,600 R$
Unlimited Cash!
1,250 R$
Advanced Weapon Pack!
250 R$
Advanced Pack!
250 R$
MEGA VIP!
150 R$
Classical VIP!
55 R$
Cash Bonus!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited! · welcome108,829 · 0.00% win
Tier 1! · progression46,653 · 0.00% win
Tier 3! · progression18,835 · 0.00% win
Played for one hour? · other11,930 · 0.00% win
Played for 2 hours..??? · progression1,807 · 0.00% win
Met the creator! · welcome207 · 0.00% win
25 Kills! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.