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🐙 YOUR WORST NIGHTMARE!

🐙 YOUR WORST NIGHTMARE!

A Roblox experience owned by Invicta Studios.

HorrorENhorrorescapespace monster

YOUR WORST NIGHTMARE! is a horror experience created on 2019-07-15. It has recorded 924,222 lifetime visits and 8,284 favorites. The current player count is 0. The experience holds a 52% like percentage.

Description (written by the developer; not a statement by this register)

🐙 YOUR WORST NIGHTMARE! 😟 Can you escape the space monster before he catches you? 💀 Only 1% make it to the end!

Last updated by the developer 22 May 2020, 08:13 UTC.

0
playing (measured 11 Aug 2026, 22:03 UTC)
924,222
lifetime visits
52%
liked (2,346 👍 / 2,180 👎)
8,283
favourites (9.0 per 1k visits)
15 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[ADMIN PET]
2,500 R$
ADMIN TOOL
2,000 R$
x3 Exp
599 R$
+1 Pet Slot
500 R$
x3 Gold
499 R$
[OP]Unicorn Pet
499 R$
VIP
399 R$
Infinite Weight
349 R$
2x Luck
299 R$
x2 Exp
299 R$
[SALE] 2X Gold
299 R$
[50% OFF]+1 Material Drop
199 R$
Triple Speed
150 R$
2X Walkspeed
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome170,484 · 0.00% win
100,000 Gold Earned · collection2,703 · 0.00% win
500,000 Gold Earned · collection869 · 0.00% win
1,000,000 Gold Earned · progression447 · 0.00% win
10,000,000 Gold Earned · progression173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:1852no change
14 Aug 2026, 16:1552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.