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Kaizen [RP]

Kaizen [RP]

A Roblox experience owned by Fate Forge.

RoleplayENschool roleplayslice-of-lifejapanese setting

Kaizen [RP] is a roleplay experience created on 2015-12-21. It currently has 583 players. The game has accumulated 32,254,665 lifetime visits and 342,010 favorites. Its like percentage is 81.

Description (written by the developer; not a statement by this register)

Welcome to Kaizen! This is an interactive slice-of-life roleplay game centered around a public school set in a current day fictional town of Kaizen located in Japan. Attend Kaizen Highschool and enjoy playing as a Student, Teacher, School Staff, or as a Townsperson. Explore the town of Kaizen while you're at it; there is tons of sight-seeing and exploring to do! Be sure to make lots of friends along the way! This game is still a work in progress. Many updates are planned. Previous Names: Kaizen's Origami, Anime High School ╳▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬╳ Group Link: Fate Forge (Where the community is located!) https://www.roblox.com/My/Groups.aspx?gid=2566967 ╳▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬╳

Last updated by the developer 26 Oct 2026, 03:31 UTC.

295
playing (measured 26 Oct 2026, 08:50 UTC)
34,042,247
lifetime visits
82%
liked (78,959 👍 / 17,780 👎)
345,265
favourites (10.1 per 1k visits)
21 December 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2331,0616472955 October 202626 October 2026
500 measurements spanning 21 days, net -70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 109–1,185 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:50295-46
26 Oct 2026, 07:50341-44
26 Oct 2026, 06:50385-76
26 Oct 2026, 05:50461-131
26 Oct 2026, 04:50592-126
26 Oct 2026, 03:50718-113
26 Oct 2026, 02:50831-29
26 Oct 2026, 01:50860+5
26 Oct 2026, 00:50855+68
25 Oct 2026, 23:50787+11
25 Oct 2026, 22:50776+8
25 Oct 2026, 21:50768+35
25 Oct 2026, 20:50733+66
25 Oct 2026, 19:50667-13
25 Oct 2026, 18:50680+44
25 Oct 2026, 17:50636+85
25 Oct 2026, 16:50551-23
25 Oct 2026, 15:50574+96
25 Oct 2026, 14:50478+2
25 Oct 2026, 13:50476first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#92 Top revisited

Growth

34926326 August 202626 October 2026
966 measurements spanning 61 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–101 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 966
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 09:2592no change
26 Oct 2026, 08:2592no change
26 Oct 2026, 07:2592no change
26 Oct 2026, 06:2592no change
26 Oct 2026, 05:2592no change
26 Oct 2026, 04:2592+1
26 Oct 2026, 03:2591no change
26 Oct 2026, 02:2591no change
26 Oct 2026, 01:2591no change
26 Oct 2026, 00:2591+1
25 Oct 2026, 23:2590no change
25 Oct 2026, 22:2590-2
25 Oct 2026, 21:2592no change
25 Oct 2026, 20:2592no change
25 Oct 2026, 19:2592no change
25 Oct 2026, 18:2592no change
25 Oct 2026, 17:2592+7
25 Oct 2026, 16:2585-1
25 Oct 2026, 15:2586no change
25 Oct 2026, 14:2586first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Home Purchase
800 R$
RP Bundle #1
500 R$
Principal's Intercom
500 R$
Double Jump
300 R$
Control Booth Access
300 R$
Extra Run Speed
300 R$
DJ Pass
200 R$
+10 Accessory Limit
200 R$
Note Book
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 202626 October 2026
1566 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 08:5082no change
26 Oct 2026, 07:5082no change
26 Oct 2026, 06:5082no change
26 Oct 2026, 05:5082no change
26 Oct 2026, 04:5082no change
26 Oct 2026, 03:5082no change
26 Oct 2026, 02:5082no change
26 Oct 2026, 01:5082no change
26 Oct 2026, 00:5082no change
25 Oct 2026, 23:5082no change
25 Oct 2026, 22:5082no change
25 Oct 2026, 21:5082no change
25 Oct 2026, 20:5082no change
25 Oct 2026, 19:5082no change
25 Oct 2026, 18:5082no change
25 Oct 2026, 17:5082no change
25 Oct 2026, 16:5082no change
25 Oct 2026, 15:5082no change
25 Oct 2026, 14:5082no change
25 Oct 2026, 13:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.