Kaizen [RP]
A Roblox experience owned by Fate Forge.
RoleplayENschool roleplayslice-of-lifejapanese setting
Kaizen [RP] is a roleplay experience created on 2015-12-21. It currently has 583 players. The game has accumulated 32,254,665 lifetime visits and 342,010 favorites. Its like percentage is 81.
Description (written by the developer; not a statement by this register)
Welcome to Kaizen! This is an interactive slice-of-life roleplay game centered around a public school set in a current day fictional town of Kaizen located in Japan. Attend Kaizen Highschool and enjoy playing as a Student, Teacher, School Staff, or as a Townsperson. Explore the town of Kaizen while you're at it; there is tons of sight-seeing and exploring to do! Be sure to make lots of friends along the way! This game is still a work in progress. Many updates are planned. Previous Names: Kaizen's Origami, Anime High School ╳▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬╳ Group Link: Fate Forge (Where the community is located!) https://www.roblox.com/My/Groups.aspx?gid=2566967 ╳▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬╳
Last updated by the developer 31 Oct 2026, 05:07 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Oct 2026, 20:50 | 421 | -66 |
| 31 Oct 2026, 19:50 | 487 | -28 |
| 31 Oct 2026, 18:50 | 515 | +6 |
| 31 Oct 2026, 17:50 | 509 | +15 |
| 31 Oct 2026, 16:50 | 494 | +54 |
| 31 Oct 2026, 15:50 | 440 | -38 |
| 31 Oct 2026, 14:50 | 478 | +13 |
| 31 Oct 2026, 13:50 | 465 | +97 |
| 31 Oct 2026, 12:50 | 368 | +27 |
| 31 Oct 2026, 11:50 | 341 | no change |
| 31 Oct 2026, 10:50 | 341 | +6 |
| 31 Oct 2026, 09:50 | 335 | -35 |
| 31 Oct 2026, 08:50 | 370 | -67 |
| 31 Oct 2026, 07:50 | 437 | -35 |
| 31 Oct 2026, 06:50 | 472 | -79 |
| 31 Oct 2026, 05:50 | 551 | -57 |
| 31 Oct 2026, 04:50 | 608 | -185 |
| 31 Oct 2026, 03:50 | 793 | -43 |
| 31 Oct 2026, 02:50 | 836 | +52 |
| 31 Oct 2026, 01:50 | 784 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 31 Oct 2026, 21:25 | 84 | no change |
| 31 Oct 2026, 20:25 | 84 | no change |
| 31 Oct 2026, 19:25 | 84 | no change |
| 31 Oct 2026, 18:25 | 84 | +4 |
| 31 Oct 2026, 17:25 | 80 | no change |
| 31 Oct 2026, 16:25 | 80 | +1 |
| 31 Oct 2026, 15:25 | 79 | no change |
| 31 Oct 2026, 14:25 | 79 | -1 |
| 31 Oct 2026, 13:25 | 80 | no change |
| 31 Oct 2026, 12:25 | 80 | no change |
| 31 Oct 2026, 11:25 | 80 | no change |
| 31 Oct 2026, 10:25 | 80 | +1 |
| 31 Oct 2026, 09:25 | 79 | no change |
| 31 Oct 2026, 08:25 | 79 | no change |
| 31 Oct 2026, 07:25 | 79 | no change |
| 31 Oct 2026, 06:25 | 79 | no change |
| 31 Oct 2026, 05:25 | 79 | no change |
| 31 Oct 2026, 04:25 | 79 | -1 |
| 31 Oct 2026, 03:25 | 80 | no change |
| 31 Oct 2026, 02:25 | 80 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Oct 2026, 20:50 | 82 | no change |
| 31 Oct 2026, 19:50 | 82 | no change |
| 31 Oct 2026, 18:50 | 82 | no change |
| 31 Oct 2026, 17:50 | 82 | no change |
| 31 Oct 2026, 16:50 | 82 | no change |
| 31 Oct 2026, 15:50 | 82 | no change |
| 31 Oct 2026, 14:50 | 82 | no change |
| 31 Oct 2026, 13:50 | 82 | no change |
| 31 Oct 2026, 12:50 | 82 | no change |
| 31 Oct 2026, 11:50 | 82 | no change |
| 31 Oct 2026, 10:50 | 82 | no change |
| 31 Oct 2026, 09:50 | 82 | no change |
| 31 Oct 2026, 08:50 | 82 | no change |
| 31 Oct 2026, 07:50 | 82 | no change |
| 31 Oct 2026, 06:50 | 82 | no change |
| 31 Oct 2026, 05:50 | 82 | no change |
| 31 Oct 2026, 04:50 | 82 | no change |
| 31 Oct 2026, 03:50 | 82 | no change |
| 31 Oct 2026, 02:50 | 82 | no change |
| 31 Oct 2026, 01:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.