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🧟 Build to Survive Island 🧟‍♀️

🧟 Build to Survive Island 🧟‍♀️

A Roblox experience owned by Little Games.

SurvivalENzombie survivalbuildingsequel announcement

🧟 Build to Survive Island 🧟‍♀️ is a survival experience created on 2019-07-21. The game has accumulated 6,484,905 lifetime visits and 39,695 favorites. Currently, zero users are playing. The title holds a 55% like percentage. The description indicates development is underway for a successor titled Build To Survive Island 2, which aims to address past bugs and introduce new features.

Description (written by the developer; not a statement by this register)

Hey, thanks for checking this out! We know many of you are loyal fans who may have grown up with this game, and we want to extend a heartfelt thank you for your continued support and positive feedback on its nostalgic feel. With that in mind, we're excited to announce that we're hard at work on Build To Survive Island 2! This more advanced successor builds upon the original, addressing many of the bugs and glitches from the past while introducing new features to elevate the experience even further. Stay tuned for more updates!

Last updated by the developer 4 Apr 2026, 16:34 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
6,484,905
lifetime visits
55%
liked (5,373 👍 / 4,311 👎)
39,687
favourites (6.1 per 1k visits)
21 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox [INFINITE BLOCKS]
829 R$
VIP
349 R$
X2 Resources
329 R$
Boombox
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Harvest 100 resources! · collection3,619,754 · 0.00% win
Harvest 1,000 resources! · progression822,211 · 0.00% win
Slayed your first zombie! · progression758,075 · 0.00% win
Win your first round! · progression755,260 · 0.00% win
Place 100 blocks! · other522,886 · 0.00% win
Slay 10 zombies! · progression211,060 · 0.00% win
Secret #1 · secret117,730 · 0.00% win
Harvest 10,000 resources! · progression63,279 · 0.00% win
Win 10 rounds! · progression59,751 · 0.00% win
Place 1,000 blocks! · progression33,851 · 0.00% win
Up High! · other15,743 · 0.00% win
Slay 100 zombies! · progression7,153 · 0.00% win
Win 50 rounds! · progression4,171 · 0.00% win
Harvest 100,000 resources! · progression1,091 · 0.00% win
Secret #2 · secret1,040 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5513 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3155no change
23 Aug 2026, 23:3055no change
13 Aug 2026, 23:2355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.