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Random Room

Random Room

A Roblox experience owned by Random Room.

Social & hangoutENzombiesocialminigames

Random Room is a social-hangout experience created on 2019-07-21. The game has recorded 799,765 lifetime visits and 5,296 favorites. Currently, zero users are playing. The title maintains an 85% like percentage. No additional measured statistics are provided in the source data.

Description (written by the developer; not a statement by this register)

NEW CODE AT 3,000 LIKES! 👍 Use code: 2500likes Welcome to random room, where anything can happen! Fight off the zombie apocalypse, sit around the campfire, or fight to the death! 🚨 LATEST UPDATE 🚨 - 🛒 More titles! [Santa] and [Elf] - ⛄ Winter Maps! - 🏔️ Decorated Lobby! - 🛠️ Bug fixes Join to double your coins from the coin dispenser! https://www.roblox.com/groups/4862215/Random-Room#!/about

Last updated by the developer 27 May 2025, 08:12 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
799,765
lifetime visits
85%
liked (2,924 👍 / 526 👎)
5,296
favourites (6.6 per 1k visits)
21 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
45,000 R$
VIP
399 R$
Radio
299 R$
Double Coins
299 R$
Piggy Bank
199 R$
Revolver
99 R$
Double Health
99 R$
Blue Chat Color
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tweeter · other49,721 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.