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Headbutt Simulator

Headbutt Simulator

A Roblox experience owned by Skoobless' Games.

SimulatorENsimulatorbetaheadbutting

Headbutt Simulator is a simulator experience created on 2019-07-22. The game has recorded 1,993,496 lifetime visits and 20,264 favorites. Currently, zero users are playing. The title holds a 55% like percentage. Development credits include gameplay programming by @SkoobiDoobiDoo and user interface design by @Chenami. The experience remains in a beta state with ongoing balancing updates.

Description (written by the developer; not a statement by this register)

🚨GAME IS IN BETA EXPECT BUGS AND SHUTDOWNS🚨 ALSO, EXPECT BALANCING AND A LOT OF IT THIS INCLUDES GAMEPASS PRICE CHANGES IF YOU HAVE AN IDEAS FOR THE GAME JOIN OUR COMMUNITY AND LET SKOOBI KNOW Upcoming Updates: - More UI elements to help navigate around the town - New maps - New hammers/buckets - Pets - Enemies - Headbutting 💻 Gameplay Programming by @SkoobiDoobiDoo 📺 User Interface by @Chenami

Last updated by the developer 8 Aug 2021, 23:34 UTC.

0
playing (measured 11 Aug 2026, 01:22 UTC)
1,993,496
lifetime visits
55%
liked (4,178 👍 / 3,351 👎)
20,264
favourites (10.2 per 1k visits)
22 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quintuple HammerSpeed
1,300 R$
Quintuple HeadMuscle
1,000 R$
Golden Hammer
900 R$
Rainbow Hammer
499 R$
Rainbow Helmet
400 R$
Double Hammer Speed
399 R$
Double HeadMuscle
390 R$
Sell Anywhere
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3355no change
14 Aug 2026, 09:3355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.