Coraline: RPG
A Roblox experience owned by Coraline:Rpg FanGroup.
RacingENCoralineMovie AdaptationExploration
Coraline: RPG is a Roblox experience in the racing genre, created on December 29, 2015. The game has accumulated 854,116 lifetime visits and 7,830 favorites. Currently, zero users are playing. The experience holds an 80% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
~ Welcome to the Pink Palace! ~ Step into the world of Coraline and uncover hidden secrets! Explore both the Real World and the mysterious Other World. Morph into your favorite characters and relive iconic moments from the movie. Collect all 3 Ghost Eyes scattered across iconic locations from the movie. Will you escape the Other Mother’s grasp, or get lost forever? The adventure awaits... if you dare!
Last updated by the developer 16 Sept 2024, 11:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 19:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 80 | no change |
| 14 Aug 2026, 16:48 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.