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Coraline: RPG

Coraline: RPG

A Roblox experience owned by Coraline:Rpg FanGroup.

RacingENCoralineMovie AdaptationExploration

Coraline: RPG is a Roblox experience in the racing genre, created on December 29, 2015. The game has accumulated 854,116 lifetime visits and 7,830 favorites. Currently, zero users are playing. The experience holds an 80% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

~ Welcome to the Pink Palace! ~ Step into the world of Coraline and uncover hidden secrets! Explore both the Real World and the mysterious Other World. Morph into your favorite characters and relive iconic moments from the movie. Collect all 3 Ghost Eyes scattered across iconic locations from the movie. Will you escape the Other Mother’s grasp, or get lost forever? The adventure awaits... if you dare!

Last updated by the developer 16 Sept 2024, 11:27 UTC.

0
playing (measured 11 Aug 2026, 19:33 UTC)
854,116
lifetime visits
80%
liked (664 👍 / 162 👎)
7,834
favourites (9.2 per 1k visits)
29 December 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3D Morphs
75 R$
V.I.P Morphs
50 R$
Tip
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ghost Eye 1 · other2,519 · 0.00% win
Ghost Eye 3 · other462 · 0.00% win
Ghost Eye 2 · other314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:5080no change
14 Aug 2026, 16:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.