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Camping 3

Camping 3

A Roblox experience owned by 3ntry.

RoleplayENroleplayexplorationcamping

Camping 3 is a roleplay experience created on July 25, 2019. The game has accumulated 7,047,078 lifetime visits and 34,859 favorites. Currently, zero users are playing. The title holds a 16% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome to the newest campground, where you can explore new cool things! Game isn't gonna get any updates soon. It will get complete remake sometime. Original game: https://www.roblox.com/games/4476184621/Camping-3 ATTENTION - This is not original Camping Series game, it's just a fan game that was built for roleplaying, exploring and having fun with friends! Credit: SamsonXVI Tags: Camping Camping 2 Camping 3 Camping 3 Hotel Mansion Rolepaly RP Camping Roleplay Summercamp Roleplay

Last updated by the developer 21 Aug 2021, 21:04 UTC.

0
playing (measured 11 Aug 2026, 12:30 UTC)
7,047,078
lifetime visits
16%
liked (2,129 👍 / 11,479 👎)
34,855
favourites (4.9 per 1k visits)
25 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mercenary
1,600 R$
Murderer
900 R$
Special Force
700 R$
Pistols
400 R$
Pistol!
143 R$
Radio
100 R$
Donate
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · progression11,414 · 0.00% win
Secret Ending · secret433 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.