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Prison Life HD

Prison Life HD

A Roblox experience owned by Area 52 Military.

RoleplayENprisonroleplaycop vs criminal

Prison Life HD is a roleplay experience created on 2019-07-28. The game has accumulated 1,467,934 lifetime visits and 6,450 favorites. Currently, zero users are playing. The title holds a 56% like percentage. Updates include aesthetic changes and gameplay adjustments for cops and special roles.

Description (written by the developer; not a statement by this register)

Updates: - some more detail - cops can auto open doors - easier to obain dubstep gun - easier to become FBI and Spec - Aesthetical Owns Prison life! Real Prison Life: https://www.roblox.com/games/155615604/Prison-Life-Cars-fixed?refPageId=0f309f3d-b42c-4b77-9a98-3bf0a06963dd

Last updated by the developer 4 Mar 2026, 05:21 UTC.

0
playing (measured 10 Aug 2026, 20:50 UTC)
1,467,934
lifetime visits
56%
liked (1,524 👍 / 1,189 👎)
6,450
favourites (4.4 per 1k visits)
28 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pink sniper · other1,161 · 0.00% win
Aesthetical's workspace · other940 · 0.00% win
Pink P90 · collection896 · 0.00% win
DubStep Gun! · collection668 · 0.00% win
You got the Thunder Gun! · collection522 · 0.00% win
You actually grabing a drink? · other461 · 0.00% win
??? · other417 · 0.00% win
Stunted! · other306 · 0.00% win
Ray Gun · other293 · 0.00% win
Wait, this still exist? · other196 · 0.00% win
Welcome to PL HD · welcome148 · 0.00% win
Pink M9 · collection92 · 0.00% win
Hmmm, what's this? · other69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.