๐จโ๐ฉโ๐งโ๐ฆLive Life Rich and Famous in Paradise!
A Roblox experience owned by Just For Fun! Studios.
RoleplayENfamily lifesocial hangoutparadise island
Live Life Rich and Famous in Paradise! is a roleplay experience created on 2019-07-29. It has accumulated 88,802,160 lifetime visits and 119,221 favorites. The current player count is 0. The game holds a 44% like percentage. No additional metrics are provided.
Description (written by the developer; not a statement by this register)
๐ Welcome to Live Life Rich and Famous in Paradise! ๐๏ธ ๐ด The Social Hangout Where You Can Live the Life You Always Wanted ๐ ๐ก Buy a House, ๐จโ๐ฉโ๐งโ๐ฆ Start a Family, ๐ฌ Socialize, ๐ Party, and Most Importantly ๐ HAVE FUN! ๐ ๐ธ Use the Code: Update for 3K in-Game Cash ๐ธ ๐ถ Follow the Creator! ๐ค https://www.roblox.com/users/1219252342/profile ๐ Join Our Group for Free In-Game Rewards! ๐ฎ https://www.roblox.com/groups/5077000/Just-For-Fun-Studios#!/about ๐ Be Sure to ๐ Leave a Like, โญ Favorite, ๐ถ and Follow the Game Activity to Receive Notifications Regarding Updates! ๐ ๐ Tags: Roleplay, Family, Family Life, Hangout, Life, Paradise Island, Paradise Roleplay, Raise a Family, Paradise Life, Paradise Island, Dream Island, Adopt and Raise, Adopt and Raise a Baby, Boys and Girls Club, Dream Life, Adopt Baby, Life in Paradise, Adopt and Raise a Cute Baby, Boys and Girls Hangout, RP
Last updated by the developer 17 Feb 2025, 18:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:23 | 44 | no change |
| 23 Aug 2026, 13:20 | 44 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.