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Undertale Fighting Arena 2

Undertale Fighting Arena 2

A Roblox experience owned by #lacednation.

Fighting & PvPENUndertaleFightingLeveling

Description (written by the developer; not a statement by this register)

Welcome to Undertale Fighting Arena 2. Choose from a variety of fighters, from Gaster Sans to INSANITY! Sans to Fatal Error all the way to ERROR 404. There are 4 stages: The Starter Playables, The Higher Playables, The Anti Void, and then finally the TRUE BARRIER. To get to each level, you must level up SOULs by killing people. If there are any bugs or something you do not particularly like about the game, contact the creator on their communications server with your complaint/report and try to use correct grammar and spelling please. Credit to kazuma for creating the badge icons for the BASEPLATE minigame Be sure to check out the community-made games wiki at ch1kn.fandom.com!

Last updated by the developer 23 Aug 2026, 07:56 UTC.

1
playing (measured 24 Aug 2026, 17:52 UTC)
454,567
lifetime visits
53%
liked (508 👍 / 455 👎)
2,252
favourites (5.0 per 1k visits)
29 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 17:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LIBERATOR SANS (WIP)
1,000 R$
2x SOULs
500 R$
1.5x SOULs
350 R$
Lost!Reaper!Fell Chara.
60 R$
Storyshift Chara.
60 R$
Axetale Sans.
40 R$
Phase 5 DustTrust! Sans.
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Repetitions · progression885 · 0.00% win
20 Repetitions · progression673 · 0.00% win
Second Chance · other484 · 0.00% win
Clutch · progression483 · 0.00% win
40 Repetitions · progression348 · 0.00% win
Untitled · other281 · 0.00% win
True Equestrian · collection175 · 0.00% win
60 Repetitions · progression162 · 0.00% win
Trespass the ANTI-VOID · progression112 · 0.00% win
Yap Sesh · other92 · 0.00% win
Denied · progression91 · 0.00% win
80 Repetitions · progression72 · 0.00% win
BALDI · progression65 · 0.00% win
PHOTO-NEGATIVE SANS · other61 · 0.00% win
Witness the Gods' Prison · progression59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5324 August 2026 — 53 % liked3 September 2026 — 53 % liked14 September 2026 — 53 % liked4 October 2026 — 53 % liked24 October 2026 — 53 % liked24 August 202624 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:4653no change
4 Oct 2026, 01:3653no change
14 Sept 2026, 00:0253no change
3 Sept 2026, 23:5153no change
24 Aug 2026, 18:0853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.