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Star Wars Tycoon

Star Wars Tycoon

A Roblox experience owned by Electronic Publishers.

TycoonENStar WarsTycoonBase Defense

Star Wars Tycoon is a tycoon experience created on 2016-01-05. The game has accumulated 15,776,709 lifetime visits and 171,102 favorites. It maintains an 81% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Mine kyber crystals and Immerse yourself in the Star Wars universe as one of the famous Star Wars characters and battle other players to defend your base! Will you be able to defend your base from your enemies? May the force be with you! JOIN ELECTRONIC PUBLISHERS TO GET TWO EXCLUSIVE CHARACTERS! https://www.roblox.com/My/Groups.aspx?gid=2719502 Star Wars Tycoon

Last updated by the developer 15 Jan 2026, 22:42 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
15,776,709
lifetime visits
81%
liked (38,897 👍 / 9,290 👎)
171,107
favourites (10.8 per 1k visits)
5 January 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock ALL Characters
250 R$
The Emperor
100 R$
Count Dooku
100 R$
Jango Fett
25 R$
Darth Vader
25 R$
Darth Maul
25 R$
Kylo Ren
25 R$
Boba Fett
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome7,593,488 · 0.00% win
You found BB8! · collection457,746 · 0.00% win
You found Grogu! · collection10,150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0081no change
23 Aug 2026, 17:3581no change
13 Aug 2026, 17:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.