Grapple Hook Obby [REMASTERED]
A Roblox experience owned by Dolphin Industries.
ObbyENobstacle coursegrapple hook mechanicremastered
Grapple Hook Obby [REMASTERED] is an obby experience created on 2016-01-06. The game has recorded 2,299,022 lifetime visits and holds 26,254 favorites. Currently, zero users are playing. The title maintains a 58% like percentage. It features remastered scripts, R6 and R15 support, and checkpoint saving mechanics.
Description (written by the developer; not a statement by this register)
Play the first of it's type and one of the most unique obstacle courses on ROBLOX. Use your Grapple Hook, sharpshooting and brains to reach the legendary Talky-discoland. Have fun! Please give us a rating - the game received a bad rating, when it was outdated. Grab the Refurbished Grapple Hook model! https://www.roblox.com/library/5199151995 THIS GAME HAS BEEN REMASTERED: • Visually the same, scripts rewritten • Things were fixed • R6 and R15 support • Checkpoint saving, stage restores when you rejoin • The BOSS Grapple Hook, Chat Voice replaced with Radio • Winner badge • Rainbow path removed, photo-booth added • Filtering enabled. The game is safer from hackers • Free VIP servers! If anything goes wrong, please notify us on the group wall.
Last updated by the developer 14 Jun 2023, 19:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 06:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.