After The Flash: Deep Six [6]
A Roblox experience owned by Flashstorm.
OtherENperformance optimizationweapon passesserver mechanics
After The Flash: Deep Six [6] is an 'other' genre Roblox experience created on 2016-01-06. The game has accumulated 4,910,483 lifetime visits and 54,890 favorites. Currently, zero users are playing. The experience holds an 88% like percentage. The description notes performance issues for some computers and provides instructions for adjusting graphics settings.
Description (written by the developer; not a statement by this register)
If your computer regularly has trouble running Roblox, it will be worse here. The only fix is to press Esc, go to Settings, put the Graphics Mode to Manual and then lower the Graphics Quality by sliding the setting to the left. Some weapons can only be purchased by pressing it if you don't own it. You will have to leave and rejoin the server for it to recognize that you own the pass if you reset.
Last updated by the developer 8 Jul 2026, 08:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 01:46 | 88 | no change |
| 14 Aug 2026, 01:45 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.