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Classic: Limited Simulator

Classic: Limited Simulator

A Roblox experience owned by Trade..

SimulatorENsimulatorlimited itemslegacy

Classic: Limited Simulator is a simulator experience created on 2016-01-07. It has accumulated 11,720,540 lifetime visits and 126,951 favorites. The game holds a 77% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

this game is no longer supported, bugs may be around

Last updated by the developer 7 Aug 2026, 14:34 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
11,720,540
lifetime visits
77%
liked (42,544 👍 / 12,399 👎)
126,945
favourites (10.8 per 1k visits)
7 January 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Three Gamepasses in ONE
999 R$
500k Starting cash
555 R$
$1,000 income rate
499 R$
100k Starting cash
250 R$
Leaker
225 R$
x2 EXP
199 R$
Timer
150 R$
Chat Tag Pack
95 R$
Text Color Pass
75 R$
Hat Combos Pass
35 R$
Hairstyles Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Walking Tall · other147,793 · 0.00% win
Two Shots · other52,491 · 0.00% win
Skate Legend · other32,824 · 0.00% win
100M RAP · progression29,980 · 0.00% win
The Winner · progression28,837 · 0.00% win
Tix Hat Collector · collection21,497 · 0.00% win
Stockpile Master · collection19,338 · 0.00% win
Domino Effect · other18,009 · 0.00% win
Limitless · other15,778 · 0.00% win
The Master · other15,423 · 0.00% win
Patience · other14,386 · 0.00% win
Easter Sparkles · secret13,320 · 0.00% win
Red Sparks · other11,075 · 0.00% win
Ideas · other9,826 · 0.00% win
Limited Winter · other9,772 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1877no change
23 Aug 2026, 19:1777no change
13 Aug 2026, 19:1677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.