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Sakura High!

Sakura High!

A Roblox experience owned by Sakuraverse.

RoleplayENanimehigh schoolroleplay

Sakura High! is a roleplay experience created on 2019-08-03. It has accumulated 8,089,738 lifetime visits and 161,677 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The experience focuses on anime high school life in Tokyo, featuring contributions from multiple creators for programming, art, music, and design.

Description (written by the developer; not a statement by this register)

🍉 The Sakura Party Demo is out now! https://www.roblox.com/games/7892919742/ 🌸 Sakura High is a high school set in the heart of Tokyo, Japan. Experience anime school life! 🎮 Game, programming, design, maps by Silenxed 🎨 Art drawn by Bunpunk 🎵 Music composed by Director1406 👕 Clothing & uniforms designed by Tokui Tags: Anime, manga, high school, roleplaying, slice of life, sakura, cherryblossom, japanese, roleplay, sensei, senpai, Tokyo

Last updated by the developer 18 Jun 2024, 18:47 UTC.

0
playing (measured 18 Aug 2026, 22:23 UTC)
8,089,738
lifetime visits
87%
liked (35,898 👍 / 5,553 👎)
161,659
favourites (20.0 per 1k visits)
3 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crimson Staff
1,500 R$
"The Penthouse"
699 R$
Boombox Pack
599 R$
Free Build
499 R$
3 Guitar Pack
399 R$
Camping Pack
299 R$
Ninja Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sakura High! · welcome3,356,002 · 100.0% win
Thanks for testing! · other10,010 · 0.00% win
Met the developer! · other2,200 · 0.00% win
Met the artist! · other809 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8718 August 2026 — 87 % liked28 August 2026 — 87 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 22:2387no change
18 Aug 2026, 22:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sakurahigh.fandom.com0 active editors · 700 edits
35 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.