[BOOSTS] Knife Simulator II
A Roblox experience owned by Novelty Games.
SimulatorENsimulatorcombatpvp
[BOOSTS] Knife Simulator II is a simulator experience created on 2019-08-04. It has recorded 1,500,175 lifetime visits and 8,750 favorites. The current like percentage is 53. Zero users are playing now. The description notes updates including buffed instant throw abilities, added boosts, and graphical improvements.
Description (written by the developer; not a statement by this register)
Updates: -Buffed instant throw ability. -Boosts have been added. -Graphical improvements. -Fixes How To Play: Click/tap - Slash knife Hold click (desktop) - Throw knife Throw button (Mobile/Tablet) - Throw knife Welcome to Knife Simulator II ! Slash and throw your knives to earn more cash and defeat enemy players, or even team up with your friends to defeat others! Spend your cash to buy cool new upgrades including skins, knife effects and abilities! If you just can't wait to buy your favourite item, purchase game passes or cash for robux to help you earn it faster. Join the Novelty Games today for future updates! https://www.roblox.com/groups/group.aspx?gid=5089976
Last updated by the developer 8 May 2020, 01:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:16 | 53 | no change |
| 14 Aug 2026, 12:15 | 53 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.