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Android Insurgence [NEW] [ALPHA]

Android Insurgence [NEW] [ALPHA]

A Roblox experience owned by Verge Creations.

ShooterENZombie-styleSciFiFPS

Description (written by the developer; not a statement by this register)

#Roblox #Zombie-style #Survival #Robot #SciFi #FPS (Development has been PAUSED, due to lack of activity/concurrent players) (I will resume development if the game picks up traction again) Development Road Map: February 26th, 2026: -Wave 10 Boss Nerfed (half health, half damage) February 27th, 2026: -Fixed Critical Datastore issue that could cripple the game at high CCU -With this issue fixed, the game is now ready to scale to 100s to 1000s of concurrent players -This upcoming weekend I'll try my best to promote and get the game to become more alive (God willing) Coming March 8th 2026: - 2 new guns - 2 new maps Coming April 17th 2026: - Coming to mobile and console Coming May 22nd 2026 [BETA]: - Extraction Mode will be released!!! - 40 Gun Skins

Last updated by the developer 26 May 2026, 00:07 UTC.

0
playing (measured 23 Aug 2026, 21:46 UTC)
4,219
lifetime visits
54%
liked (25 👍 / 21 👎)
144
favourites (34.1 per 1k visits)
7 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium 👑
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wave 10 · progression156 · 0.00% win
Wave 20 · progression26 · 0.00% win
Wave 30 · progression4 · 0.00% win
Wave 40 · progression3 · 0.00% win
Wave 50 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.