Android Insurgence [NEW] [ALPHA]
A Roblox experience owned by Verge Creations.
ShooterENZombie-styleSciFiFPS
Description (written by the developer; not a statement by this register)
#Roblox #Zombie-style #Survival #Robot #SciFi #FPS (Development has been PAUSED, due to lack of activity/concurrent players) (I will resume development if the game picks up traction again) Development Road Map: February 26th, 2026: -Wave 10 Boss Nerfed (half health, half damage) February 27th, 2026: -Fixed Critical Datastore issue that could cripple the game at high CCU -With this issue fixed, the game is now ready to scale to 100s to 1000s of concurrent players -This upcoming weekend I'll try my best to promote and get the game to become more alive (God willing) Coming March 8th 2026: - 2 new guns - 2 new maps Coming April 17th 2026: - Coming to mobile and console Coming May 22nd 2026 [BETA]: - Extraction Mode will be released!!! - 40 Gun Skins
Last updated by the developer 26 May 2026, 00:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 21:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.