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Egg Tycoon

Egg Tycoon

A Roblox experience owned by wravager games.

TycoonENfactory managementcombatincremental progression

Egg Tycoon is a tycoon experience created on 2019-08-09. It has accumulated 2,205,799 lifetime visits and 10,736 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description highlights building an egg factory, fighting enemies, and automatic data saving.

Description (written by the developer; not a statement by this register)

Welcome to Egg Tycoon! Build and upgrade your own Egg Factory! The more droppers you build the better you become! ⭐ Eggs from droppers are now worth 2X their original value! ⚔️ Fight enemies trying to steal your eggs for a reward! 🏭 Build your own Egg Factory! 🏗️ Favorite the game to know when more updates release! ⭐ All data is saved automatically! Tags: Tycoon Fighting Cash Free VIP Servers

Last updated by the developer 22 Oct 2022, 16:33 UTC.

0
playing (measured 10 Aug 2026, 14:24 UTC)
2,205,799
lifetime visits
74%
liked (2,551 👍 / 906 👎)
10,736
favourites (4.9 per 1k visits)
9 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Dropper
1,000 R$
Blast Dropper
500 R$
2x Cash
450 R$
Flying Carpet
350 R$
Laser Gun
350 R$
Boom Box
300 R$
Hoverboard
275 R$
Speed Coil
175 R$
Gravity Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Egg Tycoon · welcome807,571 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3774no change
14 Aug 2026, 08:3674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.